Non-Euclidean Doom

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David Newton
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Non-Euclidean Doom

Post by David Newton »

https://www.youtube.com/watch?v=_ZSFRWJCUY4

This is an interesting Youtube video where someone has taken the code from the 1993 3D shooter Doom and changed the value of the constant pi. The effects on the game are, erm, curious!
Craiglxviii
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Re: Non-Euclidean Doom

Post by Craiglxviii »

I watched this and my first thought was of the tankers going into the Hell dimension in Pantheocide.
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jemhouston
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Re: Non-Euclidean Doom

Post by jemhouston »

Watched it also. Not the greatest speaker, but it was interesting.
warshipadmin
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Re: Non-Euclidean Doom

Post by warshipadmin »

Jem - You don't hang out with engineers much do you? That was positively oratorical compared with the usual powerpoint!
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jemhouston
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Re: Non-Euclidean Doom

Post by jemhouston »

warshipadmin wrote: Sun Jun 16, 2024 9:23 pm Jem - You don't hang out with engineers much do you? That was positively oratorical compared with the usual PowerPoint!
While I was at JSC, I did. Rule 1, never hand one a screwdriver. Rule 2, it's never their fault, it's always the tech's fault. Even when we followed the script or procedure, they gave us to the letter and by their direction.

I don't know about the software side, but I did hear on several occasions, they went to a university hiring event to hire hardware engineers. When the students heard what the salary and job were, they always laughed as they walk away.

Short answer, listening to him was the longest I've listened to an engineer without either failing asleep or getting sick to my stomach.
Belushi TD
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Re: Non-Euclidean Doom

Post by Belushi TD »

I've only watched the first 9 minutes, but I find it fascinating.

Update after I watch the rest.

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Jotun
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Re: Non-Euclidean Doom

Post by Jotun »

I first thought this was about some Cthulhu Mythos story or clip.

Going to have a look after work, sounds interesting :)
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