I think it is a deliberate design and mood choice. You can also have a lot of fun posing skeletons Another thing that the series did better than the games is showing that 200 years after the war, there is greenery about. The almost constant desert ambience of the games has grown mighty old...Simon Darkshade wrote: ↑Thu Apr 18, 2024 6:01 am The one thing I find bemusing about Bethesda Fallout’s aesthetic, which has carried over into the show, is how 219 years after The Bomb, things are still completely messed up. Even in settlements in F3 and F4, people just have skeletons lying about in their hovel, along with weeds, rubble and junk. It makes sense for the era of Fallout 76, but seems to be more of an aesthetic choice than a logical outcome. Over two centuries, even in a horrific world, people are going to clean up a bit.
Some of the complaints about the removal of Shady Sands and New Vegas as shown in the show seem to link those occurrences with a ‘Bethesda approach’ of ‘no civilisation’. I don’t quite give that opinion full credence, but we shall see what happens in Season 2. The NCR has collapsed from a functioning multi-state republic with a non-subsistence economy, multiple cities, power supply, trade networks and a large army to being essentially gone in 19 years, which will need some good storytelling.
I’m absolutely willing to give them the benefit of the doubt, like the show and can suspend my disbelief/issues with their world building to see what they do next. My minor issue with the ‘Bethesda aesthetic’ is more a function of what is found in the games than the show thus far.
Fallout Series
Re: Fallout Series
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Re: Fallout Series
I quite agree on the dearth of greenery.
As you say, it is an aesthetic design choice, but a silly one for me; at least in F4, I can get mods to clean up some places.
As you say, it is an aesthetic design choice, but a silly one for me; at least in F4, I can get mods to clean up some places.